The last puppet to make for the film!
And that puppet is...... (you already know from the title) .... A Zombie!
This is not going to be post after post like making Max, as I decided, I would use Max's head mold for the zombies head and also use Max's hand mold for the zombie's hands!
Time saving 101
Lets start.
As the zombie will not be moving much during the film he only requires a very basic armature. As well as this only the Zombie's top half will be visible on screen therefore I don't have to worry about making his lower body.
The armature was twisted wire for the spine and neck with a metal sheet for a chest. The K+S to the back of the metal sheet are for it's arms to slot in to.
Now you might think the next photo jumps a lot of steps, however this is the same process I took with Max's head with one or two differences.
The head, skin tone, and eye shading was done in the same way as Max. What differs is I've added eyes with a yellow shading on them, this was done with chalk pastels. But the main difference is his mouth section.
The mouth or Jaw has had a section cut out of it using a dremel. This is because I will be filling this section in with plasticine so I will be able to animate the mouth opening.
Hands were casted in Max's hand mold. Although this time very very basic armature hands were used as you won't see the arms or hands that much.
For the neck to connect within the head I drilled a hole in the top and botton of the head. At the top of the head I threded K+S through and epoxied it around the opening. The K+S was about 3/4 of the way down in to the head for the neck to go in to the head and then secure in to place.
I done this different to Max, as the zombie will not be moving that much. Therefore I could go for the risky, epoxied K+S within the top of the head plan.
And that puppet is...... (you already know from the title) .... A Zombie!
This is not going to be post after post like making Max, as I decided, I would use Max's head mold for the zombies head and also use Max's hand mold for the zombie's hands!
Time saving 101
Lets start.
As the zombie will not be moving much during the film he only requires a very basic armature. As well as this only the Zombie's top half will be visible on screen therefore I don't have to worry about making his lower body.
The armature was twisted wire for the spine and neck with a metal sheet for a chest. The K+S to the back of the metal sheet are for it's arms to slot in to.
Now you might think the next photo jumps a lot of steps, however this is the same process I took with Max's head with one or two differences.
The head, skin tone, and eye shading was done in the same way as Max. What differs is I've added eyes with a yellow shading on them, this was done with chalk pastels. But the main difference is his mouth section.
The mouth or Jaw has had a section cut out of it using a dremel. This is because I will be filling this section in with plasticine so I will be able to animate the mouth opening.
Hands were casted in Max's hand mold. Although this time very very basic armature hands were used as you won't see the arms or hands that much.
For the neck to connect within the head I drilled a hole in the top and botton of the head. At the top of the head I threded K+S through and epoxied it around the opening. The K+S was about 3/4 of the way down in to the head for the neck to go in to the head and then secure in to place.
I done this different to Max, as the zombie will not be moving that much. Therefore I could go for the risky, epoxied K+S within the top of the head plan.
Top of Head |
Bottom of Head |
To cover the hole in the head and to give the puppet more character I decided to give him a skull plate thing (I don't know what to call it) That would give the impression that someone or something had opened the characters head up and then patched the opening... you'll understand what I mean in the next few photos.
But to make the cap/plate I rolled out a piece of sculpey and pressed it up against a spare head cast I had. This was to ensure I had a a perfect shape that was going to fit on the Zombies head, then the sculpey and spare head cast was put in the oven for the sculpey to harden.
Once hardened I then painted the sculpey with acrylic paints and it was done!
This was then super glued to the puppets head.
But to make the cap/plate I rolled out a piece of sculpey and pressed it up against a spare head cast I had. This was to ensure I had a a perfect shape that was going to fit on the Zombies head, then the sculpey and spare head cast was put in the oven for the sculpey to harden.
Once hardened I then painted the sculpey with acrylic paints and it was done!
This was then super glued to the puppets head.
To make it look like the plate had been stapled to the zombie's head, I took small pieces of wire and superglued them to the head.
I'm really liking how this character is now looking!
I'm really liking how this character is now looking!
And here's the finished puppet!!
The plasticine mouth would be added right before animating to ensure it does not get dirty!
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